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Sega Needed to Work with Capcom and Bandai Namco on Virtual Console Releases

By Enterprise Infrastructure Desk
3 min read
Sega Needed to Work with Capcom and Bandai Namco on Virtual Console Releases
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The the latest western release of Sega 3D Classics Collection is a reminder not only of how amazing some retro titles are, but also of the remarkable talent of Japanese studio M2, which worked along with Sega’s Yosuke Okunari to port and greatly enhance some of its most famous arcade and domestic video games on the 3DS. M2 has also worked with corporations like Nintendo and Konami in the earlier, and in an interview with Gamasutra, Okunari discussed that the two companies had approached other corporations with the intention of resurrecting their earlier classics, too:

Through the Wii Virtual Console times, we worked with other developers and have been ready to port video games that have been on Megadrive and other Sega programs. Those people have been all manufactured on our facet. However, negotiations with some publishers, like Capcom and Bandai-Namco, failed to go by means of. We did take into consideration negotiating again when the 3DS arrived alongside, but small business-smart, nothing at all actually arrived alongside one another.

Offered M2 and Sega’s amazing operate on the 3DS, it really is tantalising to consider of what they could have achieved with Capcom and Namco’s properties. A 3D-increased Strider or Ghouls ‘n Ghosts would have been amazing, but it unfortunately was not to be.

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The the latest western release of Sega 3D Classics Collection is a reminder not only of how amazing some retro titles are, but also of the remarkable talent of Japanese studio M2, which worked along with Sega’s Yosuke Okunari to port and greatly enhance some of its most famous arcade and domestic video games on the 3DS.

M2 has also worked with corporations like Nintendo and Konami in the earlier, and in an interview with Gamasutra, Okunari discussed that the two companies had approached other corporations with the intention of resurrecting their earlier classics, too:

Through the Wii Virtual Console times, we worked with other developers and have been ready to port video games that have been on Megadrive and other Sega programs. Those people have been all manufactured on our facet. However, negotiations with some publishers, like Capcom and Bandai-Namco, failed to go by means of. We did take into consideration negotiating again when the 3DS arrived alongside, but small business-smart, nothing at all actually arrived alongside one another.

Offered M2 and Sega’s amazing operate on the 3DS, it really is tantalising to consider of what they could have achieved with Capcom and Namco’s properties. A 3D-increased Strider or Ghouls ‘n Ghosts would have been amazing, but it unfortunately was not to be.

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