STNSOLIDTECHNEWS
Software-SaaS •

Lifeliqe Debuts Vr-enabled Educational Material to Preserve Little Ones Interested in Finding Out

By Enterprise Infrastructure Desk
4 min read
Lifeliqe Debuts Vr-enabled Educational Material to Preserve Little Ones Interested in Finding Out
Consumer Protection & Privacy Complete Privacy & Compliance Kit ($15) Get all 3 statutory notices bundled (Data Erasure + Privacy Opt-Out + Credit Dispute Form).

San Francisco-based mostly startup Lifeliqe (pronounced “life like”) debuted and demoed its new digital reality, educational material encounter from the ground of the Augmented Planet Expo 2016 this 7 days. According to co-founder and CEO Ondrej Homola, Lifeliqe spent the past three several years developing a library of substantial-high quality, interactive VR material. The patience may perhaps have paid out off, as the benefits are pretty remarkable. Employing HTC’s Vive as the hardware to demo the material, Lifeliqe’s experiences allow students to virtually examine a satellite in place, climb on dinosaurs from the jurassic period or even examine shark anatomies (from the inside of out).

This new VR capability will join the company’s current, eponymous, tablet product that is presently in use with about 15,000 universities throughout the world (mostly in Europe). The tablet material is also compelling and pleasurable to use (see beneath) while not as immersive as their VR counterparts. Even so the combination of material will simply give academics additional solutions for how to have interaction their students. The company’s thesis is that if students can participate in a wide range of finding out situations that are deeply immersive and interactive, their retention and desire will enhance. This makes perception, as I can very easily see how these finding out scenarios could preserve kids’ focus. Lifeliqe is planning for its VR content to strike the industry in the next 50 percent of this year and it is still vetting exactly which hardware system to build for.

Source url Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Google+ (Opens in new window)

Related

San Francisco-based mostly startup Lifeliqe (pronounced “life like”) debuted and demoed its new digital reality, educational material encounter from the ground of the Augmented Planet Expo 2016 this 7 days. According to co-founder and CEO Ondrej Homola, Lifeliqe spent the past three several years developing a library of substantial-high quality, interactive VR material. The patience may perhaps have paid out off, as the benefits are pretty remarkable. Employing HTC’s Vive as the hardware to demo the material, Lifeliqe’s experiences allow students to virtually examine a satellite in place, climb on dinosaurs from the jurassic period or even examine shark anatomies (from the inside of out).

This new VR capability will join the company’s current, eponymous, tablet product that is presently in use with about 15,000 universities throughout the world (mostly in Europe). The tablet material is also compelling and pleasurable to use (see beneath) while not as immersive as their VR counterparts. Even so the combination of material will simply give academics additional solutions for how to have interaction their students. The company’s thesis is that if students can participate in a wide range of finding out situations that are deeply immersive and interactive, their retention and desire will enhance. This makes perception, as I can very easily see how these finding out scenarios could preserve kids’ focus. Lifeliqe is planning for its VR content to strike the industry in the next 50 percent of this year and it is still vetting exactly which hardware system to build for.

San Francisco-based mostly startup Lifeliqe (pronounced “life like”) debuted and demoed its new digital reality, educational material encounter from the ground of the Augmented Planet Expo 2016 this 7 days.

According to co-founder and CEO Ondrej Homola, Lifeliqe spent the past three several years developing a library of substantial-high quality, interactive VR material. The patience may perhaps have paid out off, as the benefits are pretty remarkable.

Employing HTC’s Vive as the hardware to demo the material, Lifeliqe’s experiences allow students to virtually examine a satellite in place, climb on dinosaurs from the jurassic period or even examine shark anatomies (from the inside of out).

This new VR capability will join the company’s current, eponymous, tablet product that is presently in use with about 15,000 universities throughout the world (mostly in Europe). The tablet material is also compelling and pleasurable to use (see beneath) while not as immersive as their VR counterparts. Even so the combination of material will simply give academics additional solutions for how to have interaction their students.

The company’s thesis is that if students can participate in a wide range of finding out situations that are deeply immersive and interactive, their retention and desire will enhance. This makes perception, as I can very easily see how these finding out scenarios could preserve kids’ focus.

Lifeliqe is planning for its VR content to strike the industry in the next 50 percent of this year and it is still vetting exactly which hardware system to build for.

Share this report:
Sponsored Advertisement