This early morning, visual mastering platform Lifeliqe, announced a strategic partnership with HTC to become their provider of academic digital reality (VR) content for the Vive. Lifeliqe already has several other fascinating, non-VR learning products and principles in current market with about fifteen,000 educational facilities throughout the world. I lately had a chance to check out out some of the company’s VR demos via an HTC Vive at AWE 2016 and I have to say the content was extraordinary. The experiences ranged from examining the Hubble telescope (in house) to interacting with dinosaurs to viewing the system of a shark from the inside of out when deep in the ocean. Joel Breton, HTC’s Vice President of VR content, reported as substantially when announcing that “We’re happy to have Lifeliqe as an education and learning content partner, creating large high-quality place-scale academic ordeals on the HTC Vive. From strolling amid dinosaurs to discovering the inside organs of a shark, Lifeliqe features definitely modern leading content for immersive discovery and mastering on Vive.” As digital reality content continues to maximize in scale and complexity, it is terrific to see education and learning as a strategic emphasis for some startups instead than purely gaming or amusement plays.
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This early morning, visual mastering platform Lifeliqe, announced a strategic partnership with HTC to become their provider of academic digital reality (VR) content for the Vive. Lifeliqe already has several other fascinating, non-VR learning products and principles in current market with about fifteen,000 educational facilities throughout the world. I lately had a chance to check out out some of the company’s VR demos via an HTC Vive at AWE 2016 and I have to say the content was extraordinary. The experiences ranged from examining the Hubble telescope (in house) to interacting with dinosaurs to viewing the system of a shark from the inside of out when deep in the ocean. Joel Breton, HTC’s Vice President of VR content, reported as substantially when announcing that “We’re happy to have Lifeliqe as an education and learning content partner, creating large high-quality place-scale academic ordeals on the HTC Vive. From strolling amid dinosaurs to discovering the inside organs of a shark, Lifeliqe features definitely modern leading content for immersive discovery and mastering on Vive.” As digital reality content continues to maximize in scale and complexity, it is terrific to see education and learning as a strategic emphasis for some startups instead than purely gaming or amusement plays.
This early morning, visual mastering platform Lifeliqe, announced a strategic partnership with HTC to become their provider of academic digital reality (VR) content for the Vive.
Lifeliqe already has several other fascinating, non-VR learning products and principles in current market with about fifteen,000 educational facilities throughout the world. I lately had a chance to check out out some of the company’s VR demos via an HTC Vive at AWE 2016 and I have to say the content was extraordinary. The experiences ranged from examining the Hubble telescope (in house) to interacting with dinosaurs to viewing the system of a shark from the inside of out when deep in the ocean.
Joel Breton, HTC’s Vice President of VR content, reported as substantially when announcing that “We’re happy to have Lifeliqe as an education and learning content partner, creating large high-quality place-scale academic ordeals on the HTC Vive. From strolling amid dinosaurs to discovering the inside organs of a shark, Lifeliqe features definitely modern leading content for immersive discovery and mastering on Vive.”
As digital reality content continues to maximize in scale and complexity, it is terrific to see education and learning as a strategic emphasis for some startups instead than purely gaming or amusement plays.
